PROJECTS
CREATE (Constructivist Mixed Reality for Design,
Education, and Cultural Heritage)
EU-IST funded projects with partners
from UK (UCL), France (INRIA, CSTB, RealViz), Italy (Pecro), Cyprus
(Univ. of Cyprus),
Foundation of the Hellenic World
(FHW). For more details see
http://www.cs.ucl.ac.uk/create.
Mixed reality framework that enables highly interactive real-time
construction and manipulation of realistic, virtual worlds based on
real sources. Photorealistic reconstruction of the ancient city of
Messene and interaction using haptic feedback with the environment to
build the central Doric Temple Asclepius.
Photorealistic reconstruction of the Garibaldy Square in Nice
France and user interaction on architectural
elements. Both projects were experienced in VR
installations such as the CAVE, Reality Theaters and One
screen projection systems, during events in Athens and Nice.
Developed for: EU-IST,
Foundation of the Hellenic World.
Development time: 2003-2004.
Position and Responsibilities:
Engine and Sound programming, Scene and
Interaction development of the Messene project,
Feature integration and integration of Haptic Technology into the
Engine.
Target Systems: VR Installations CAVE,
One screen projection systems,
Reality Centers and Graphic Workstations. |
Images are Courtesy of the Foundation of the Hellenic
World. |
A WALK THROUGH ANCIENT OLYMPIA
The Virtual
Reality experience which transfers the visitors
at the end of the 2nd century BC to
ancient Olympia. In antiquity the Olympic Games took place here, while
today it hosts the lighting of the Olympic flame. So, walk around this
sacred site and learn about it! Visit virtually its buildings and
learn their history and what was their function.
Experience the history of Olympia! Participate in the events
of the Pentathlon: Running, Long Jump, Discus and
Javelin throwing and Wrestling. Take part at the rituals that
took place during the ancient Olympic Games and
crown the Winner! Be prepared for the 2004 Olympics!
Developed for: Foundation of the Hellenic World.
Development time: 2002-2004.
Position and Responsibilities: Engine Development, Programming,
Character Animation Engine, Nature Simulation, Special Effects, Project
Content Coordination, Level Design, Sound Engineering,
Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers
and Graphic Workstations. |
Images are Courtesy of the Foundation of the Hellenic
World. |
THE WORKSHOP OF PHEIDIAS AT
OLYMPIA
This interactive virtual experience
situates visitors in the laboratory of the
sculptor Phedias in ancient Olympia, amongst an accurate
reconstruction of the famous
statue of Zeus and the sculptor's tools, materials, and moulds
used to construct it. Young visitors become the sculptor's
helpers and actively participate in the
creation of the huge statue, by using virtual tools to apply the
necessary material onto the statue and add the finishing
touches. Through this exciting activity a
lot can be learnt about the tools, the material, the
procedures and the creative process involved in the creation of
one of the seven wonders of the ancient
world, but also about ancient Olympia and the
Olympic Games.
Developed for: Foundation of the Hellenic World.
Development time: 2002-2003.
Position and Responsibilities: Engine Development, Programming,
Special Effects, Project Coordination, Level Design, Sound Engineering,
Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE, Reality Centers and Graphic
Workstations. |
Images are Courtesy of the
Foundation of the Hellenic
World. |
OLYMPIC POTTERY PUZZLE
A highly interactive addition to the
set of educational programs
designed for the Foundation of the Hellenic
World’s visitors is this fun game for
visitors of all ages. By successfully
connecting the pieces of broken pottery,
students can bring to life (through 2D animation) the
renderings depicted on the front of the reconstructed vases,
images of athletes as they take part in Olympic games. The
program offers the unique opportunity of learning about the
process of restoration and facts about the Olympic games
through an engaging learning by doing
process.
Developed for: Foundation of the Hellenic World.
Development time: 2001-2002.
Position and Responsibilities: Engine Development, Programming,
Special Effects, Project Coordination, Level Design, Sound Engineering,
Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers
and Graphic Workstations. |
Images are Courtesy of the Foundation of the Hellenic
World. |
THE HELICOPTER HOUSE
An interactive
narrative VR project specifically designed for CAVE installations
created in Cooperation with Intermedia Artist Manthos Santorinaeos,
lecturer in the School of Fine Arts Athens. It is a combination of
Virtual Reality and literature, captivating the visitor by an
interactive narrative that guides the visitor to strange but
interesting worlds, commenting on his movements creating a
psychological atmosphere. In the end you finish right were you started
deriving inside and knowledge from this voyage.
The program can be experienced in a CAVE-like display
and has been presented at
various international events.
Developed for: Manthos Santorinaeos and Foundation
of the Hellenic World.
Development time: 2001-2002.
Position and Responsibilities: Engine Development, Programming,
Special Effects, Project Coordination and Management, Level Design, Sound Engineering,
Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE and Graphic Workstations. |
|
DECORATE THE CHRISTMAS TREE
A Festive program
which brings the Christmas spirit to the visitors, which have to
decorate the Christmas tree preparing it for Christmas evening.
Developed for: Foundation of the Hellenic World.
Development time: 2001-2002.
Position and Responsibilities: Engine Development, Programming,
Level
Design, Sound Engineering, Scripting, VR Adaptation, Interaction and
Storyline design.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers
and Graphic Workstations. |
Images are Courtesy of the Foundation of the Hellenic
World. |
THE TEMPLE OF ZEUS AT OLYMPIA
One of
the most popular virtual reality programme with visitors at “Hellenic
Cosmos”, the Foundation of the Hellenic World’s cultural
centre, is the reconstruction of the temple
of Zeus at Olympia. This impressive virtual reality
experience includes an accurate
reconstruction of the exterior and interior of
the temple highlighting its splendour and enabling the visitor
to experience the famous statue of Zeus, one
of the Seven Wonders of the World, of which
nothing remains today. The temple of Zeus, without doubt the most
magnificent and important building of the
site, sits in a central location of the sacred area of
Olympia. The surrounding environment has also been
reconstructed using GIS data. The
program can be experienced in a CAVE-like display but has also
been presented at a number of different projection settings at
various international events.
Developed for: Foundation of the Hellenic World.
Development time: 2000-2001.
Position and Responsibilities: Engine Development, Programming, Lightmap adaptation, Level
Design, Sound Engineering, Scripting, VR Adaptation, Interaction and
Storyline design.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers
and Graphic Workstations. |
Images are Courtesy of the Foundation of
the Hellenic World. |
THE VIRTUAL OLIVE OIL MILL
Young visitors can learn about the
olive oil production process of the past by
actively interacting with a reconstructed olive oil press. Visitors
can experience the traditional process of
the mill that crushes olives and the press
that produces the oil from olive pulp, from unique points of view.
This virtual reality programme complemented
the educational programme “Discovering
Liquid Gold” concerning the olive tree and its role in the development
of Mediterranean culture.
Developed for: Foundation of the Hellenic World.
Development time: 2000-2001.
Position and Responsibilities: Engine Development, Programming, Special Effects, Project
Coordination and Management, Level Design, Sound Engineering,
Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers
and Graphic Workstations. |
Images are Courtesy of the Foundation of
the Hellenic World. |
MAGIC WARDROBE
The magical worlds of Byzantine and
Classical Greek costume form the basis of a
series of educational virtual reality programmes related to an
exhibition on Hellenic costume, developed at
"Hellenic Cosmos". The programme brings to
life the colourful world of Greek costume through exciting
activity-based experiential educational
worlds created for children.
Developed for: Foundation of the Hellenic World.
Development time: 1999-2000 (Byzantine Costume).
Development time: 2000-2001 (Classical Costume).
Position and Responsibilities: Engine Development, Programming, Special Effects, Project
Coordination, Level Design, Sound Engineering,
Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers
and Graphic Workstations. |
Images are Courtesy of the Foundation of
the Hellenic World. |
A JOURNEY THROUGH ANCIENT MILETUS
The premiere programme in the
“Kivotos” virtual reality theatre, "A Journey
through Ancient Miletus", travels visitors on a voyage of
discovery to the city of Miletus as it was
two thousand years ago. Participants can "walk" through
or "fly over" the accurate three-dimensional reconstruction of
the most important public buildings or
"dive" into the harbour of ancient Miletus.
Developed for: Foundation of the Hellenic World.
Development time: 1999-2000.
Position and Responsibilities: Engine Development, Programming,
Special Effects, Level Design, Sound Engineering, Scripting.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers
and Graphic Workstations. |
Images are Courtesy of the Foundation of
the Hellenic World. |
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