PROJECTS
 

CREATE (Constructivist Mixed Reality for Design, Education, and Cultural Heritage)

EU-IST funded projects with partners from UK (UCL), France (INRIA, CSTB, RealViz), Italy (Pecro), Cyprus (Univ. of Cyprus), Foundation of the Hellenic World (FHW). For more details see http://www.cs.ucl.ac.uk/create.
Mixed reality framework that enables highly interactive real-time construction and manipulation of realistic, virtual worlds based on real sources. Photorealistic reconstruction of the ancient city of Messene and interaction using haptic feedback with the environment to build the central Doric Temple Asclepius. Photorealistic reconstruction of the Garibaldy Square in Nice France and user interaction on architectural elements. Both projects were experienced in VR installations such as the CAVE, Reality Theaters and One screen projection systems, during events in Athens and Nice.
Developed for: EU-IST, Foundation of the Hellenic World.
Development time: 2003-2004.
Position and Responsibilities: Engine and Sound programming, Scene and Interaction development of the Messene project, Feature integration and integration of Haptic Technology into the Engine.
Target Systems: VR Installations CAVE, One screen projection systems, Reality Centers and Graphic Workstations.



Images are Courtesy of  the Foundation of the Hellenic World.


A WALK THROUGH ANCIENT OLYMPIA

The Virtual Reality experience which transfers the visitors at the end of the 2nd century BC to ancient Olympia. In antiquity the Olympic Games took place here, while today it hosts the lighting of the Olympic flame. So, walk around this sacred site and learn about it! Visit virtually its buildings and learn their history and what was their function. Experience the history of Olympia! Participate in the events of the Pentathlon: Running, Long Jump, Discus and Javelin throwing and Wrestling. Take part at the rituals that took place during the ancient Olympic Games and crown the Winner! Be prepared for the 2004 Olympics!
Developed for: Foundation of the Hellenic World.
Development time: 2002-2004.

Position and Responsibilities: Engine Development, Programming, Character Animation Engine, Nature Simulation, Special Effects, Project Content Coordination, Level Design, Sound Engineering, Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers and Graphic Workstations.



Images are Courtesy of the Foundation of the Hellenic World.


THE WORKSHOP OF PHEIDIAS AT OLYMPIA

This interactive virtual experience situates visitors in the laboratory of the sculptor Phedias in ancient Olympia, amongst an accurate reconstruction of the famous statue of Zeus and the sculptor's tools, materials, and moulds used to construct it. Young visitors become the sculptor's helpers and actively participate in the creation of the huge statue, by using virtual tools to apply the necessary material onto the statue and add the finishing touches. Through this exciting activity a lot can be learnt about the tools, the material, the procedures and the creative process involved in the creation of one of the seven wonders of the ancient world, but also about ancient Olympia and the Olympic Games.
Developed for: Foundation of the Hellenic World.

Development time: 2002-2003.
Position and Responsibilities: Engine Development, Programming, Special Effects, Project Coordination, Level Design, Sound Engineering, Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE, Reality Centers and Graphic Workstations.



Images are Courtesy of  the Foundation of the Hellenic World.


OLYMPIC POTTERY PUZZLE

A highly interactive addition to the set of educational programs designed for the Foundation of the Hellenic World’s visitors is this fun game for visitors of all ages. By successfully connecting the pieces of broken pottery, students can bring to life (through 2D animation) the renderings depicted on the front of the reconstructed vases, images of athletes as they take part in Olympic games. The program offers the unique opportunity of learning about the process of restoration and facts about the Olympic games through an engaging learning by doing process.
Developed for: Foundation of the Hellenic World.

Development time: 2001-2002.
Position and Responsibilities: Engine Development, Programming, Special Effects, Project Coordination, Level Design, Sound Engineering, Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers and Graphic Workstations.



Images are Courtesy of the Foundation of the Hellenic World.


THE HELICOPTER HOUSE

An interactive narrative VR project specifically designed for CAVE installations created in Cooperation with Intermedia Artist Manthos Santorinaeos, lecturer in the School of Fine Arts Athens. It is a combination of Virtual Reality and literature, captivating the visitor by an interactive narrative that guides the visitor to strange but interesting worlds, commenting on his movements creating a psychological atmosphere. In the end you finish right were you started deriving inside and knowledge from this voyage. The program can be experienced in a CAVE-like display and has been presented at various international events.
Developed for: Manthos Santorinaeos and Foundation of  the Hellenic World.

Development time: 2001-2002.
Position and Responsibilities: Engine Development, Programming, Special Effects, Project Coordination and Management, Level Design, Sound Engineering, Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE and Graphic Workstations.



DECORATE THE CHRISTMAS TREE

A Festive program which brings the Christmas spirit to the visitors, which have to decorate the Christmas tree preparing it for Christmas evening.
Developed for: Foundation of the Hellenic World.

Development time: 2001-2002.
Position and Responsibilities: Engine Development, Programming, Level Design, Sound Engineering, Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers and Graphic Workstations.


Images are Courtesy of the Foundation of the Hellenic World.


THE TEMPLE OF ZEUS AT OLYMPIA

One of the most popular virtual reality programme with visitors at “Hellenic Cosmos”, the Foundation of the Hellenic World’s cultural centre, is the reconstruction of the temple of Zeus at Olympia. This impressive virtual reality experience includes an accurate reconstruction of the exterior and interior of the temple highlighting its splendour and enabling the visitor to experience the famous statue of Zeus, one of the Seven Wonders of the World, of which nothing remains today. The temple of Zeus, without doubt the most magnificent and important building of the site, sits in a central location of the sacred area of Olympia. The surrounding environment has also been reconstructed using GIS data. The program can be experienced in a CAVE-like display but has also been presented at a number of different projection settings at various international events.
Developed for: Foundation of the Hellenic World.

Development time: 2000-2001.
Position and Responsibilities: Engine Development, Programming, Lightmap adaptation, Level Design, Sound Engineering, Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers and Graphic Workstations.



Images are Courtesy of the Foundation of the Hellenic World.


THE VIRTUAL OLIVE OIL MILL

Young visitors can learn about the olive oil production process of the past by actively interacting with a reconstructed olive oil press. Visitors can experience the traditional process of the mill that crushes olives and the press that produces the oil from olive pulp, from unique points of view. This virtual reality programme complemented the educational programme “Discovering Liquid Gold” concerning the olive tree and its role in the development of Mediterranean culture.
Developed for: Foundation of the Hellenic World.

Development time: 2000-2001.
Position and Responsibilities: Engine Development, Programming, Special Effects, Project Coordination and Management, Level Design, Sound Engineering, Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers and Graphic Workstations.



Images are Courtesy of the Foundation of the Hellenic World.


MAGIC WARDROBE

The magical worlds of Byzantine and Classical Greek costume form the basis of a series of educational virtual reality programmes related to an exhibition on Hellenic costume, developed at "Hellenic Cosmos". The programme brings to life the colourful world of Greek costume through exciting activity-based experiential educational worlds created for children.
Developed for: Foundation of the Hellenic World.

Development time: 1999-2000 (Byzantine Costume).
Development time: 2000-2001 (Classical Costume).
Position and Responsibilities: Engine Development, Programming, Special Effects, Project Coordination, Level Design, Sound Engineering, Scripting, VR Adaptation, Interaction and Storyline design.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers and Graphic Workstations.



Images are Courtesy of the Foundation of the Hellenic World.


A JOURNEY THROUGH ANCIENT MILETUS

The premiere programme in the “Kivotos” virtual reality theatre, "A Journey through Ancient Miletus", travels visitors on a voyage of discovery to the city of Miletus as it was two thousand years ago. Participants can "walk" through or "fly over" the accurate three-dimensional reconstruction of the most important public buildings or "dive" into the harbour of ancient Miletus.
Developed for: Foundation of the Hellenic World.

Development time: 1999-2000.
Position and Responsibilities: Engine Development, Programming, Special Effects, Level Design, Sound Engineering, Scripting.
Target Systems: VR Installations CAVE, Immersadesk, Reality Centers and Graphic Workstations.



Images are Courtesy of the Foundation of the Hellenic World.