PERSONAL INFORMATION
WORK EXPERIENCE
Oct. 1999 - present |
Foundation of the Hellenic World
Member of the Virtual Reality team, as VR Software Engineer.
Objectives: Development of computer graphics and VR
applications for architectural walkthroughs, education and
entertainment, which are primarily experienced through Immersive
Virtual Reality technology. Projects involved in, include "A journey
through Ancient Miletus", "The Magical world of Greek costume", "The
Temple of Zeus at Olympia", "Olympic Pottery Puzzles", "Olive Press",
"The Christmas Tree", "The Workshop of Pheidias".
Setup and maintenance of the IMMERSADESK and CAVE Virtual Reality
systems hosted in the Foundation.
Key Concepts: OpenGL, OpenGL Performer, C/C++, CaveLib,
Optimisation algorithms, VR hardware interfaces, Graphics Engine
development.
|
2000 - 2001 |
Helicopter House Project
VR Software Engineer at the Foundation of the Hellenic World in
cooperation with Manthos Santorineos.
Objectives: Development of an interactive
narrative VR project specifically designed for CAVE installations.
Combination of virtual reality and literature to produce an
interractive narrative that "traps" the visitor.
Key Concepts: OpenGL Performer, C/C++, CaveLib, VR hardware interfaces, Graphics Engine
development.
|
Sept. 1997 - Dec. 1997 |
Telecommunication Software
Development, DCT Hellas
Under supervision of Dr. Stylianos Koutroubinas, Systems Group
Chief Engineer.
Objective: Real-Time capturing of frames from camera,
compression (JPEG) and transmission (reliable transfer protocol) over
wireless modems.
Key Concepts: Compression Algorithms, Transfer Protocols,
Visual C++, Modem programming, Computer graphics. |
EDUCATION
1998-1999 |
University of Hull
MSc in Computer Graphics and Virtual Environments
Degree: Distinction |
Courses Modules:
|
Graphics Algorithms and Techniques ,
Visualization ,
Virtual Environments, Advanced Graphics, Computing Skills ,
Object-Oriented Software Engineering, Project Skills ,
High Performance Computing for Graphics. |
Projects:
|
Implementation of a Ray-tracer,
Visualization using Iris Explorer, Planetary System in OpenGL,
Parallel Programming using PVM, Parallel Ray-tracer implemented,
Simulation and Modelling of a Virtual Environment (New Variant
Breakout implemented in OpenGL), Cubic-Spline interpolation, Feguson
patches. |
MSc Dissertation:
|
Implementation of a Real-time terrain
engine. |
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|
1998 |
Military Service in the Greek Air Force.
Computerisation Centre of the 117 Air Force Base (Antrabida-Peloponess) |
|
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1992-1997 |
University of Patras
BSc in Computer Engineering and Informatics (Class 1.1)
(Overall Grade 79,3%) |
|
Data Structures & Algorithms, Programming
Languages Principles, Modern Programming Languages (C/C++), Structured
Programming (Pascal), Compilers, Numerical Analysis (Fortran),
Complexity of Algorithms, Databases, Operating Systems I&II,
Artificial Intelligence and Expert Systems (Lisp), Assembly and
Computer Graphics.
Microprocessors I&II, Telecommunications, Computer Networks,
Microprocessor Interfacing, CAD, Signal Processing I&II,
Circuits and Electronics, Computer Architectures I&II.
Engineering Mathematics I&II&III, Statistics, Business Management,
Physics I&II, English I&II&III
|
BSc Dissertation
|
Development of a Platform for the
creation of Computer Games |
|
|
|
1992, I took the national university entrance exams
and was accepted by the department of Computer Engineering and
Informatics, University of Patras. That year the department of
Computer Engineering and Informatics accepted the 120
highest-ranking candidates of a total 40000 from all over Greece |
1989-1992 |
1st Lyceum of
Hannover (W.Germany). Overall Grade (A). |
1986-1989 |
Gerrit Engelke Hauptschule (Hannover
W.Germany) |
SKILLS
Demo Coding |
3D Graphics, Physics and Game Demo programming.
-
Several 3D Graphics and Physics Demos that I have developed
have been included in the accompanying CD of the book "OPENGL Game
Programming" published by Prima Tech.
-
Winning Top 5 entry in the Physics Demo contest on
www.flipcode.com.
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Winner of the Physics Contest at oglchallenge.com.
-
Physical Based Modelling Demo with Tutorial and full source
at nehe.gamedev.net.
|
Game Programming |
In my free time I program computer games. Types of
freeware games programmed already include shootem-up, breakout and puzzle games. |
Operating Systems |
SGI Irix 6.5, Linux, Windows 9x-NT-Me-2000-XP,
Windows 3.11, MS-DOS |
Software Development |
C/C++, Pascal, Visual Basic, Lisp, Fortran,
Assembly, DirectX, OpenGL, OpenGL Performer, Open Inventor, VRML, MFC,
PVM, HTML. |
Software Tools |
Adobe Photoshop, Gimp, GoldWave, CoolEdit,
CosmoWorlds, Milkshape3D, AC3D, Adobe Premiere. |
Networking |
TCP/IP, Client/Server |
Databases |
SQL, Sybase, Access |
Languages |
English: Fluent (studied 12 months in
the UK).
First Certificate in English (Cambridge) with Grade B.
German: Native speaker. |
INTERRESTS
Cinema |
Especially Science Fiction. |
Painting |
Painting and image editing using graphics packages. |
Basketball |
Played for 4 years in a team. |
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