PERSONAL INFORMATION
Email: [email protected]
[email protected]


WORK EXPERIENCE

Oct. 1999 - present Foundation of the Hellenic World 
Member of the Virtual Reality team, as VR Software Engineer. 

Objectives: Development of computer graphics and VR applications for architectural walkthroughs, education and entertainment, which are primarily experienced through Immersive Virtual Reality technology. Projects involved in, include "A journey through Ancient Miletus", "The Magical world of Greek costume", "The Temple of Zeus at Olympia", "Olympic Pottery Puzzles", "Olive Press", "The Christmas Tree", "The Workshop of Pheidias".
Setup and maintenance of the IMMERSADESK and CAVE Virtual Reality systems hosted in the Foundation.

Key Concepts: OpenGL, OpenGL Performer, C/C++, CaveLib, Optimisation algorithms, VR hardware interfaces, Graphics Engine development.
 

2000 - 2001

Helicopter House Project
VR Software Engineer at the Foundation of the Hellenic World in cooperation with Manthos Santorineos.

Objectives: Development of an interactive narrative VR project specifically designed for CAVE installations. Combination of virtual reality and literature to produce an interractive narrative that "traps" the visitor.

Key Concepts: OpenGL Performer, C/C++, CaveLib, VR hardware interfaces, Graphics Engine development.
 

Sept. 1997 - Dec. 1997 Telecommunication Software Development, DCT Hellas 
Under supervision of Dr. Stylianos Koutroubinas, Systems Group Chief Engineer. 

Objective: Real-Time capturing of frames from camera, compression (JPEG) and transmission (reliable transfer protocol) over wireless modems. 

Key Concepts: Compression Algorithms, Transfer Protocols, Visual C++, Modem programming, Computer graphics.


EDUCATION

1998-1999 University of Hull 
MSc in Computer Graphics and Virtual Environments 
Degree: Distinction
Courses Modules:
Graphics Algorithms and Techniques , Visualization , 
Virtual Environments, Advanced Graphics, Computing Skills , 
Object-Oriented Software Engineering, Project Skills , 
High Performance Computing for Graphics.
Projects:
Implementation of a Ray-tracer, Visualization using Iris Explorer, Planetary System in OpenGL, Parallel Programming using PVM, Parallel Ray-tracer implemented, Simulation and Modelling of a Virtual Environment (New Variant Breakout implemented in OpenGL), Cubic-Spline interpolation, Feguson patches.
MSc Dissertation:
Implementation of a Real-time terrain engine.
   
1998 Military Service in the Greek Air Force. 
Computerisation Centre of the 117 Air Force Base (Antrabida-Peloponess)
   
1992-1997 University of Patras 
BSc in Computer Engineering and Informatics (Class 1.1) 
(Overall Grade 79,3%)
Software 
 
 
 
 
 

Hardware 
 

Other 

Data Structures & Algorithms, Programming Languages Principles, Modern Programming Languages (C/C++), Structured Programming (Pascal), Compilers, Numerical Analysis (Fortran), Complexity of Algorithms, Databases, Operating Systems I&II, Artificial Intelligence and Expert Systems (Lisp), Assembly and Computer Graphics. 

Microprocessors I&II, Telecommunications, Computer Networks, Microprocessor Interfacing, CAD, Signal Processing I&II, 

Circuits and Electronics, Computer Architectures I&II. 
Engineering Mathematics I&II&III, Statistics,    Business Management, Physics I&II, English I&II&III 
 

BSc Dissertation 
Development of a Platform for the creation of Computer Games
   
  1992, I took the national university entrance   exams and was accepted by the department of Computer Engineering and Informatics,   University of Patras. That year the department of Computer Engineering and   Informatics accepted the 120 highest-ranking candidates of a total 40000 from all over Greece
1989-1992 1st Lyceum of Hannover (W.Germany). Overall Grade (A).
1986-1989 Gerrit Engelke Hauptschule (Hannover W.Germany)


SKILLS

Demo Coding 3D Graphics, Physics and Game Demo programming.
  • Several 3D Graphics and Physics Demos that I have developed have been included in the accompanying CD of the book "OPENGL Game Programming" published by Prima Tech.

  • Winning Top 5 entry in the Physics Demo contest on www.flipcode.com.

  • Winner of the Physics Contest at oglchallenge.com.

  • Physical Based Modelling Demo with Tutorial and full source at nehe.gamedev.net.

Game Programming In my free time I program computer games. Types of freeware games programmed already include shootem-up, breakout and puzzle games.
Operating Systems SGI Irix 6.5, Linux, Windows 9x-NT-Me-2000-XP, Windows 3.11, MS-DOS
Software Development C/C++, Pascal, Visual Basic, Lisp, Fortran, Assembly, DirectX, OpenGL, OpenGL  Performer, Open Inventor, VRML, MFC, PVM, HTML.
Software Tools Adobe Photoshop, Gimp, GoldWave, CoolEdit, CosmoWorlds, Milkshape3D, AC3D, Adobe Premiere.
Networking TCP/IP, Client/Server
Databases SQL, Sybase, Access
Languages English: Fluent (studied 12 months in the UK). 
First Certificate in English (Cambridge) with Grade B. 
German: Native speaker.


INTERRESTS

Cinema Especially Science Fiction.
Painting Painting and image editing using graphics packages.
Basketball Played for 4 years in a team.


PUBLICATIONS, PRESENTATIONS and EXHIBITIONS

Please See Publication Section