Games-Demos |
OpenGL |
OpenGL
Performer
THE GRID CHASE
The Grid Chase is a 2D action game
programmed in OpenGL and C/C++.
It is a variation of the legendary Amidar video game.
Navigate the Green Star to fill in the grid while avoiding the nasty
Enemies. Whenever a grid box is filled the underlying part of the
picture is exposed. Expose the whole picture to move to the next
level. Will you survive and expose the long lost pictures of the 12
Hounds of Death !!!
This game was inspired and build from Lesson21 of the
nehe.gamedev.net site. This demo was featured in the
companion CD for the Book "OpenGL Game Programming" published by PrimaTech.
Key Features:
- Improved rendering speed over the original Lesson21.
- Top score List.
- Improved AI over the original Lesson21. Use of A* path planning
algorithm to find shortest path.
- Live and Score bonus.
- Obstacles in grid.
- Sound support through
mikmod/MikWin
- Multiplatform support uses Glut for portability (Irix, Unix,
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Downloads
WindowsBinary
[1.7Mb]
Source
Code (Win/Irix/Unix) [200k] |
MAGICROOM I
The MagicRoom Demo features
Collision Detection, Collision Response, Physically Based Modeling and
Effects. It was developed for the OpenGL challenge
oglchallenge.dhs.org contest in Physics where it took the first place.
This demo was the predecessor for the successful MagicRoomII demo and
served also as the base for the Collision Detection tutorial at
the
nehe.gamedev.net site where all the interaction and algorithms
used were explained with source. MagicRoomII was featured in the
companion CD for the Book "OpenGL Game Programming" published
by Prima Tech.
MagicRoomI
with full Source and Collision Detection Tutorial [300k] |
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NEW VARIANT BREAKOUT
This is my first game/simulation in
OpenGL. It is a new 3D version of our old familiar breakout type
games. Everything might be in 3D but the principle stays the same use
the bats to hit the ball before it goes out of the arena. This demo
was featured in the companion CD for the Book "OpenGL Game
Programming" published by PrimaTech.
Key Conpepts:
32 bit Graphics ,OpenGL ,Sound ,Physically Based Modeling.
NewBreakout
[300k] |
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THE PUZZLE BALL QUEST
This was one of my first shareware games. It is a
Puzzle Bubble Clone. Programmed back in the 90's for my old 486.
The Programming Language used was C/C++ for the core logic and
Assembly for programming the VGA graphics card output, I/O and
Collision detection. It was written with the shareware DJGPP compiler.
PBall.zip [400k]
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